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Post by k80 on Sept 8, 2012 2:55:42 GMT -5
Need to know if an item will be consumed/used up when you use it in RP? Here's where you'll find all known items and fashioned items. You'll also find some handy recipes for fashioning your own items (You can always do it on the fly too, just remember to keep things reasonable, 2 matches rubbed together does not make a flamethrower guys) To post these handy little images of each item, simply write "i" before the name of each item. Name without the I is located next to each below: [CONSUMED ITEMS]These items will be consumed when used in RP. - match
- granola bar
- water bottle
|recipe| (when consumed you gain: (1) )
- pain meds or pain killers
- bandaid
- shotgun shell
- handgun ammo or bullets if that doesn't work
- can of ravioli
(when consumed you gain: (1) )
- alcohol
(when consumed except to make you gain: (1) )
- flaregun
- gumdrops
- lemon
- tomato
- candle
(consumed after 4 uses, uses a every time)
- spray paint
- battery
(consumed after 7 uses)
- sugar packet
- gauze
- soda
- chocolate
- orange
- tape
- scrap
- lemonade |recipe|
- molotov |recipe|
- paper
[EVERLASTING ITEMS]Are... everlasting. They are not consumed when used in RP. - lead pipe
- blanket
- tweezers
- shotgun
- knife
- handgun
- tin can
*(if used to be filled, becomes consumable item)
- empty bottle
*(if used to be filled, becomes consumable item)
- broom
- teddy bear
- plastic bag
- flash light
(needs 1 to function as light, can be used as weapon without)
- leather
- pillow
- sword
- shank |recipe|
- rope
- winter coat
[KNOWN RECIPES]- (1) + Water Source in Habitat = (1)
- (1) + (1) + (1) = (1)
- (1) + (1) + Any (1) Sugary Substance (Candy) = (1)
- (1) + (1) Fire Source = (1)
(prison-type weapon)
- (1) broken in half = (2)
- (1) + any cutting implement = (4) of fabric
Of course, any item used to fashion another item, common sense applies to which items are consumed and not consumed. I.E. if you use a to cut something, it isn't consumed, but if you use fire to melt a the baggy and fire source are both consumed. And remember, anything can be used as a weapon! This is like real life, you can toss a at someone to whack 'em in the head right? So don't let the fact that you haven't found a legit weapon yet hold you back! ***Items that expire or are run by or ammunition track uses remaining using asterisks (*) If uses remaining is greater than 5, it is represented as such: (*x7) (batteries have 7 uses each) and after using it 4 times: ***
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